BAK0FABBS bundle
by Cal (calezane@xs4all.nl)
first upload: 17-06-2007


This bundle contains add-on meshes and over a hundred CMX files. I
strongly advise NOT putting them all in the Skins directory, but 
extracting only the ones needed. To make them work, download the
BAK0FAFit bundle for the body meshes.

This is how it works: there are 6 bust shape types, two toe shapes,
two heel types, and four heel heights. The BAK0FAFit has a mesh for
each height/heel/toe combination plus bare feet: 19 body meshes in 
total. Each body mesh has six CMX files to combine it with the six bosom 
add-ons, making a total of 114 combinations. The CMX files are named 
like this:

[mesh code, body type]_[heel identifier]_[bosom number]

Heel identifiers:
l, o or nothing: narrow heel, wide heel or, if nothing, flat sole.
u or v: normal or pointed toes. If no toes, then barefoot (like B300)
01 to 04: progressively higher heels.

Bosom numbers:
01 - nude/bikini bosom
02 - bosom with sligt dip in the middle
03 - mono-bosom
04-06 - same as above but BAKgy underneath, for swimsuits/T-shirts.

[The example below is copied from the BAG0FABBS readme:]
For AIKa character Nina, who runs around in pumps and underwear, I'd
pick bosom number 01, normal toes, narrow heels, the highest height
possible. Which makes: l, u, 04, 01, combining into BAK0FABBS_lu04_01.

If I took the HD S402 skin - swimsuit with very deep neckline - and
added sandals to it, I'd need bosom 04, normal toes, flat heels,
which makes: no heel letter, u, 01, combining into BAK0FABBS_u01_04.
[For BAK0, obviously, I'd have to shrink the texture.]

That's how to pick a CMX. Most of these CMXs will never be needed,
but they were included for the sake of completeness. To make the 
meshes show up in the game, put the CMX in the Skins directory
along with the meshes mentioned in it; in the second example, 
xskin-BAK0FAFit_u01-BODY.skn and xskin-BAK0FABBS_bust04-BODY.skn.


File list:

meshes:
xskin-BAK0FABBS_bust01-BODY.skn
xskin-BAK0FABBS_bust02-BODY.skn
xskin-BAK0FABBS_bust03-BODY.skn
xskin-BAK0FABBS_bust04-BODY.skn
xskin-BAK0FABBS_bust05-BODY.skn
xskin-BAK0FABBS_bust06-BODY.skn

CMX files:
BAK0FABBS_01_01.cmx
BAK0FABBS_01_02.cmx
BAK0FABBS_01_03.cmx
BAK0FABBS_01_04.cmx
BAK0FABBS_01_05.cmx
BAK0FABBS_01_06.cmx
BAK0FABBS_lu01_01.cmx
BAK0FABBS_lu01_02.cmx
BAK0FABBS_lu01_03.cmx
BAK0FABBS_lu01_04.cmx
BAK0FABBS_lu01_05.cmx
BAK0FABBS_lu01_06.cmx
BAK0FABBS_lu02_01.cmx
BAK0FABBS_lu02_02.cmx
BAK0FABBS_lu02_03.cmx
BAK0FABBS_lu02_04.cmx
BAK0FABBS_lu02_05.cmx
BAK0FABBS_lu02_06.cmx
BAK0FABBS_lu03_01.cmx
BAK0FABBS_lu03_02.cmx
BAK0FABBS_lu03_03.cmx
BAK0FABBS_lu03_04.cmx
BAK0FABBS_lu03_05.cmx
BAK0FABBS_lu03_06.cmx
BAK0FABBS_lu04_01.cmx
BAK0FABBS_lu04_02.cmx
BAK0FABBS_lu04_03.cmx
BAK0FABBS_lu04_04.cmx
BAK0FABBS_lu04_05.cmx
BAK0FABBS_lu04_06.cmx
BAK0FABBS_lv01_01.cmx
BAK0FABBS_lv01_02.cmx
BAK0FABBS_lv01_03.cmx
BAK0FABBS_lv01_04.cmx
BAK0FABBS_lv01_05.cmx
BAK0FABBS_lv01_06.cmx
BAK0FABBS_lv02_01.cmx
BAK0FABBS_lv02_02.cmx
BAK0FABBS_lv02_03.cmx
BAK0FABBS_lv02_04.cmx
BAK0FABBS_lv02_05.cmx
BAK0FABBS_lv02_06.cmx
BAK0FABBS_lv03_01.cmx
BAK0FABBS_lv03_02.cmx
BAK0FABBS_lv03_03.cmx
BAK0FABBS_lv03_04.cmx
BAK0FABBS_lv03_05.cmx
BAK0FABBS_lv03_06.cmx
BAK0FABBS_lv04_01.cmx
BAK0FABBS_lv04_02.cmx
BAK0FABBS_lv04_03.cmx
BAK0FABBS_lv04_04.cmx
BAK0FABBS_lv04_05.cmx
BAK0FABBS_lv04_06.cmx
BAK0FABBS_ou01_01.cmx
BAK0FABBS_ou01_02.cmx
BAK0FABBS_ou01_03.cmx
BAK0FABBS_ou01_04.cmx
BAK0FABBS_ou01_05.cmx
BAK0FABBS_ou01_06.cmx
BAK0FABBS_ou02_01.cmx
BAK0FABBS_ou02_02.cmx
BAK0FABBS_ou02_03.cmx
BAK0FABBS_ou02_04.cmx
BAK0FABBS_ou02_05.cmx
BAK0FABBS_ou02_06.cmx
BAK0FABBS_ou03_01.cmx
BAK0FABBS_ou03_02.cmx
BAK0FABBS_ou03_03.cmx
BAK0FABBS_ou03_04.cmx
BAK0FABBS_ou03_05.cmx
BAK0FABBS_ou03_06.cmx
BAK0FABBS_ou04_01.cmx
BAK0FABBS_ou04_02.cmx
BAK0FABBS_ou04_03.cmx
BAK0FABBS_ou04_04.cmx
BAK0FABBS_ou04_05.cmx
BAK0FABBS_ou04_06.cmx
BAK0FABBS_ov01_01.cmx
BAK0FABBS_ov01_02.cmx
BAK0FABBS_ov01_03.cmx
BAK0FABBS_ov01_04.cmx
BAK0FABBS_ov01_05.cmx
BAK0FABBS_ov01_06.cmx
BAK0FABBS_ov02_01.cmx
BAK0FABBS_ov02_02.cmx
BAK0FABBS_ov02_03.cmx
BAK0FABBS_ov02_04.cmx
BAK0FABBS_ov02_05.cmx
BAK0FABBS_ov02_06.cmx
BAK0FABBS_ov03_01.cmx
BAK0FABBS_ov03_02.cmx
BAK0FABBS_ov03_03.cmx
BAK0FABBS_ov03_04.cmx
BAK0FABBS_ov03_05.cmx
BAK0FABBS_ov03_06.cmx
BAK0FABBS_ov04_01.cmx
BAK0FABBS_ov04_02.cmx
BAK0FABBS_ov04_03.cmx
BAK0FABBS_ov04_04.cmx
BAK0FABBS_ov04_05.cmx
BAK0FABBS_ov04_06.cmx
BAK0FABBS_u01_01.cmx
BAK0FABBS_u01_02.cmx
BAK0FABBS_u01_03.cmx
BAK0FABBS_u01_04.cmx
BAK0FABBS_u01_05.cmx
BAK0FABBS_u01_06.cmx
BAK0FABBS_v01_01.cmx
BAK0FABBS_v01_02.cmx
BAK0FABBS_v01_03.cmx
BAK0FABBS_v01_04.cmx
BAK0FABBS_v01_05.cmx
BAK0FABBS_v01_06.cmx

What's needed goes in GameData\Skins.


Standard disclaimer:
Everything in this archive is my own creation. No infringement of 
copyright intended.


Conditions for use:
There are no meshes in this zipfile, so no conditions for use
necessary.


For technical problems with these files, I wrote something called the
Sims Support Page (http://www.simania.nl/ssp/ssp.htm). To
email me personally, put the word "gatch" in the subject line to keep
the mail out of the spambox. (In good weeks, I get 200 spam mails a
week. In bad weeks, I get 400 spam mails a week. Not kidding.) 